Monday, November 17, 2014

Project 3 - Soundcloud Link and Artist Statement

LINK < This is the link to the version played in class

LINK < This is the link to the version that was exported correctly. I realized that when I set it up to play on different channels, anything that was on a Mono track was ignored. This is where the audio that was missing is now audible.



 Despite the rapid leaps and bounds of scientific discovery during the short time humans have existed on earth, our findings seem to result in an endless loop of unearthing new questions and mysteries, and prompting new searches for the answers. There is so much about the entirety of the universe that we do not know about, and probably never will. We’ve only been able to witness and understand the very basics of the existence around us, and who knows what may lie beyond the vestiges of our comprehension? Theories surround the ideas of other dimensions, parallel universes, and pockets of reality we are incapable of perceiving. H.P. Lovecraft, one of the most well-known horror writers, wanted to explore that which was incomprehensible to the fragile human mind; ideas of other dimensions and entities whose existence instilled the most primal of fears. Though humans cannot see or witness these worlds and monsters, I wanted to experiment with this project to see what it would be like to catch a glimpse. What would alternate dimensions and eldritch abominations sound like? We might not be able to handle the sights, but the sounds may be more accessible to us.
              In this project, I divided my temporary Lovecraftian soundscape into three parts: something of a dividing void, a place of pure organic material, and an oceanic abyss that finalizes with the listener surfacing somewhere almost familiar. Pure sound, such as buzzing and droning makes up a lot of the ambient noise. However, I also recorded my own sounds, such as voices of myself and my boyfriend, bodily noises, and rhythmic beats and impact sounds. Many other sounds include warped animal noises, samples from video game enemies, and compilations of sound to make a bigger conglomerate noise. Everything is distorted to a point where it sounds vaguely familiar, but remains uncanny and unsettling to listen to.

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