- In a comic, does each frame represent a single moment in time? Why or why
not? What about in video?
In some cases, each
frame represents a single moment in time. However, in other circumstances, a
single frame, or panel, can have several moments occurring in the same scene,
thus at different times. Frames that include a single moment are obvious when
seen because only one action is taking place. A frame that has multiple actions
going on is harder to notice because the viewer sees it as a single moment. For
example, numerous people could be responding to one action that causes the
whole frame to exist. Like in the reading, a family is responding to Henry
taking a flash picture all at once; but in reality, they each are talking in
turn one after another, creating several moments that are happening within a
single frame. This occurs in video as well. A single frame can capture a single
moment, or action, in time. Yet, it can also capture several actions and
moments that happen throughout the sole frame.
- How does adding words change the length/time of a comic panel? What is the impact of sound on duration when you are watching a video? Give an example from something you have watched and listened to in the last 24 hours.
Adding
words changes the length and time of a comic panel because it makes the viewer
take longer to read. The impact of sound on duration when watching a video has
no influence because it usually goes along with the flow of the video. However,
in cases like suspenseful movies, sound can be drawn out to make the moment
seem much longer, taking forever to complete. I recently listened to a song by
M83 that had the same rhythm and tune repeating itself, which made it seem
longer than it really was. I felt anxious, waiting for the song’s tune to
change, and when the song was finally over, it felt like a long time had passed
even though it was a 2 minute song.
- In comics, time and space are “one and the same.” How so? Contrast these strategies with how artists represent space and time in film and video. How do artists represent space in moving image? How do we know the space is larger? How does an artist elicit claustrophobia on film or video? Provide 2 examples from film or video of how large or small spaces are communicated to the audience.
In comics, time and
space are “one and the same” because the moment, or action, captured in a frame
is presently happening in that certain space. It is always happening until the
viewer continues to read on to the next frame. In film and video, time and
space are also being shown and conveyed as happening in the present at the same
time. Artists represent space in a moving image by deciding what they want to
show, moving the camera to exclude certain things and including others. We sometimes
do not know if the space is larger, depending on if the artist wants us to
know. However, we can judge the size of the space by different angles of the
environment the artist shows. An artist can elicit claustrophobia by zooming in
on an actor’s face or angling the camera from the ground, upward, making a
tight environment. One example is the video we watched about the woman dreaming
about a key, a phone, and chasing after a reaper-like person. In the scene
where she is climbing the stairs and it is shaking and twisting, the video
communicates a space that is long and big. The staircase is tall, and seems
like it never ends because the camera is placed at the top of the stairs.
Another example is in the video of the three women talking about nuclear disasters.
The women are moving around each other, overlapping, and are always seen in the
background in a frame that focuses on one of the women. This creates a sense
that the space is small and barely has enough room for all of them.
- In film and video, duration can be represented in real time. That being said, how do artists compress or expand time in film or video? Generally commercial films and videos last 1-2 hours, yet many of the stories span years and years. Give two examples of compression and expansion of time in film or video.
Artists compress or
expand time in film by adding clips which move from one time point to end at
another, like day and night. One example is of a scene from the Twilight series
when Bella is waiting for Edward to return. She is sitting in her room by her
window while the camera is swirling around her. The audience sees time being
expanded through the environment outside the window, changing from season to
season. Another example is the opening scene of the second High School Musical
when they are waiting for the clock to end the school year. The film compresses
time by crosscutting clips of the clock moving each minute with anxious faces
of the students. The clips of the clock make time seem a lot slower than it really
was.